Mission 7 Walkthrough (Clockwork Repairs)

Here is a guide to mission7 by Watex.

 
  1. Talk to G. He will explain to you about what has happened to the clocks.
  2. Click the TV screen of the Snow Forts that G is pointing to. You will see Herbert the Polar Bear and the Crab smash the clock. 
  3. Talk to G. Always choose the top option of the three. He sends you out to find the parts.
  4. Go to the Gadget Room. Take the Life Ring off the shelf and keep it.
  5. Go to the Dock. Talk to the penguins on the Blue team. You need to keep trying until they let you play with the target.
  6. How to play: Click and hold to give power to your throw. Use the mouse to aim. Always aim slightly in front of the target.
  7. You will eventually win and they give you the target. Give them the life ring.
  8. Talk to G and tell him you need to use the Electromagnet 3000. The code word is key.
  9. Go to the Invention cupboard in the Gadget Room. You can decode the word key by putting your mouse in the bottom right hand corner of the screen. Decode the word ‘key’ to Secret Agent Code and input it into the lock.
  10.  Take out the Magnetron 3000. Go to the Iceberg.
  11. When you get there look around until you see a spring and ice cube. Use the Magnet to pull it out of the water. Put them in your inventory.
  12. Go to the Gadget Room. Place the ice cube on the Test Chamber. Press the red level down. Heat it up with the Flame button. Turn it off and pick up the Spring.
  13. Go to the Town. Talk to Rookie. Ask him for a poster.
  14. Visit the Ski Village and speak to the penguins there. The will blab on about snow and the Snow Forts has the best.
  15. Go to the Beach and talk to the penguin on the deck-chair. He will explain that he gave a yellow puffle a chair and that he built it for him. Pick up the green bucket next to him.
  16. Go to the Snow Forts and fill bucket with snow.
  17. Go to the Pizza Parlor.
  18. Take the music on the floor near the piano.
  19. Go to the Stage. Click on the piano. Put the music on the piano. Play the colored notes in the order as it is on the music sheet. The yellow puffle will then appear
  20. Give the puffle the picture of the Cog. Give him the snow. The puffle will construct the Cog. Place the Cog in your inventory.
  21. Now go back to the Gadget Room.
  22. Place the Cog in the Test Chamber. Pull the lever. Press the freeze button. Pull the lever. Take out the frozen Cog.
  23. Go to the Snow Forts. Click on the Snow Forts Clock to look behind it. Place the Cog in the middle, the Spring on the top left, and the Target on the pole. Exit the clock.
  24. You will get a call on your spyphone from the Herbert. He talks for a while.
  25. Talk to G and exit. Recieve your Medal and Gift.

4 Responses

  1. TNX THEY WERE A GREAT HELP

  2. i cant say to g that i need the magnet thingy

  3. that website=gr8

  4. Hi! I was surfing and found your blog post… nice! I love your blog. :) Cheers! Sandra. R.

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